Narrative Study

Storyline
Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.
With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Their journey won't be easy; Mono and Six will face a host of new threats from the terrible residents of this world.
Theme
Escapism / Trust
Tone of Voice
Grim Horror
Genre
3D Horror
Adventure
Setting
Twisted World
Game Trailer
3 Act Structure by Joseh Campbell
A Hero's Journey

ACT-I
Mono awakens from a dream of a door at the end of a hallway. He journeys through the Wilderness and enters a shack where he frees Six, who is being held prisoner by the Hunter. The Hunter pursues the pair until he corners them and they kill him with a shotgun.
Mono and Six drift across a body of water in a door raft and reach the Pale City, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to use televisions as portals to enter the hallway from his dream. However, he's always pulled back out by Six before he can reach the door. He also encounters several ghostly, glitching remains of children, which he can absorb by interacting with them.
Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies. Mono rescues Six and they escape the long-necked Teacher. Outside the School, Six finds her signature yellow raincoat.


ACT-II
They reach the hospital and encounter the mannequin-like Patients and the bulbous Doctor who crawls on the ceilings. Mono lures the Doctor into an incinerator and may choose to kill him or leave him trapped inside.
Mono and Six then head towards the Signal Tower, which emits a pervasive Transmission that controls the city's inhabitants: the TV-addicted Viewers, whose faces have been distorted from prolonged exposure to it. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man.
After Mono is pulled out from the television, the Thin Man emerges too and captures Six. Six's shadow remains leading Mono close to the Signal Tower, where he confronts the Thin Man. Discovering he has powers similar to the Thin Man's, Mono battles and disintegrates him before pulling the Signal Tower towards himself.


ACT-III
Mono enters the Signal Tower and finds Six, now a distorted giant. She becomes hostile when he damages her music box, but Mono returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six allows Mono to fall into a chasm and escape through a television portal.
​
Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller while slowly being corrupted by the Signal Tower's influence, ultimately taking on the form of the Thin Man (revealing that the Thin Man is Mono's future self). The camera draws back to reveal the now-adult Mono in the room at the end of the hallway in his dream, and the door closes.

Location & Key Events

Mono enters the Signal Tower and finds distorted Six. Mono turns her back to normal by destroying the music box. As the Signal Tower crumbles, they are pursued by the gelatinous mass of flesh and eyes. They outrun the mass, but Six betrays him and allows Mono to fall into a chasm and escape through a television portal.

Mono attempts to use televisions as portals to enter the hallway from his Nightmare. However, he's pulled back out by Six before he can reach the door.
Mono and Six enter the school but Six gets kidnapped by the porcelain Bullies. Mono rescues Six and they escape the long-necked Teacher.
They reach the hospital and encounter the mannequin-like Patients and the bulbous Doctor. Mono lures the Doctor into an incinerator and may choose to kill him or leave him trapped.
Mono and Six then head towards the Signal Tower, which emits a pervasive Transmission that controls TV-addicted Viewers. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man.
Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller while slowly being corrupted by the Signal Tower.
Story's Plot
Mono journeys through the Wilderness and frees Six, who is being held prisoner by the Hunter.
The Hunter pursues the pair but they manage to kill him with a shotgun. Mono and Six drift across a river and reach Pale City.
Mono ultimately grows up in the form of the Thin Man (revealing that the Thin Man is Mono's future self). The camera draws back to reveal the adult Mono in the room at the end of the hallway in his dream, and the door closes.

Introduction of Mono & Six
Rescues Six from Hunter
Heads towards Pale City
Porcelain Kids kidnaps Six
Visits Hospital & Confronts Doctor
Mono kills
Thin Man
Thin Man Captures Six
Mono enters the signal tower, and fights the deformed Six.
While escaping, Six betrays Mono & leaves mono behind. turns out he grows up to be a Thin man
Story Structure
Linear and Looped
Cause
Effect
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The signal tower emits a pervasive Transmission that controls and affects the city's inhabitants.
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Also, Mono has nightmares of a door.
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The people around are dying of deformed weakness, also six gets affects by it.
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Mono confronts his nightmare through the TV and unleashes the Thin man.
Story Structure Map
Characters
Protagonists
Mono
A boy with mysterious and talented abilities hides his face in a paper bag.
Six
A girl trying to survive in a world filled with cruel monsters, seeking to destroy her.

Antagonists

The Doctor
The Hunter
Thin Man
Nome
Mannequin Patients
Porcelain Bullies
The Teacher
Addicted TV Viewers
Distorted Giant Six
© Bandai Namco Entertaiment
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