
HORROR CONCEPTS

My Role
Core Mechanics | Small Concepts
Atmosphere Design | Level Design
AI System | Game Balancing
Horror Survival
7 to 13 yrs old
Collectathon / Escape Room
Unity / Bolt
2 weeks each
Android / iOS​​​​
Subway Hunter
A horror escape game where you're trapped in a haunted underground station. Find all the hidden keys and unlock the boarding door before the last train leaves in 3 minutes. Face creepy ghosts, board the train, and escape just in time.
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​Inspired by games like Granny and Ice Scream
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Spooky atmosphere - Disturbing sounds, flickering lights, Ghosts
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Simple objective - Collect Keys, Avoid Ghosts & Board the train
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Race against time - 3min Timer
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My Role - Core loop, Level Design, shaders & Code
Cursed Catacomb
A thrilling escape game where you are trapped in an ancient, haunted catacomb. Collect as many glowing jewels as you can brefore the extraction. But beware, the catacomb is alive and sealing doors behind you. You have just 3 minutes to escape before the chopper leaves.​
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​Urgency with ahigh-score twist gameplay
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More risk, more treasure
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Eerie atmosphere - Traps everywhere, doors closing behind you
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Race against time - 3min Timer
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My Role - Core loop, Level Design, shaders & Code
Leave My House
A first-person horror escape room game where you're trapped inside a haunted house. Solve puzzles, find hidden objects, and unlock the main door before the clock strikes 12. You’ve got just 3 minutes before darkness fully takes over.
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Simple Aim-Tap interactions
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Basic inventory system
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Focuses on exploration and quick thinking.
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Spooky Atmosphere - Disturbing sounds, flickering lights, Ghost
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Inspired by classic horror escape rooms
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Race against time - 3min Timer
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My Role - Core loop, Mechanics, Level Design, shaders & Code
The Obsession - FlickGame
A tense, browser-based thriller game built with Flickgame’s simple 16-frame system. You step into the shoes of someone addicted to the dark web. By day you’re sociable and carefree, but by night you delve deeper into its shadows. Piece together clues in each frame to unravel the mystery.
The story revolves around these 16 frames and the interconnectivity between them


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Flickgame - 16 Frames / Click on Colors
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Non-Linear Narrative Design
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Graphic Content - Violence / Blood
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Inspired by some Dark Net lore
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My Role - Core loop, Narrative Design
Don't Blink
A psychological horror game concept where you experience a terrifying sleep paralysis episode. Trapped in your own mind, you must focus on demons to make them disintegrate. Blinking gives your eyes relief, but each blink risks letting more demons slip into reality.​
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Simple interactions - Left click hold to focus / Right Click to Blink
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Objective - Eliminate all Demons
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Prototype in Unity
