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THE LOST VOICE

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My Role

Core Mechanics  |  Puzzle Design
Level Design  |  Player Progression
AI System |  Animations  |  Code

Restoration

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8 to 15 yrs old

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3D Isometric Exploration

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Unity / Bolt

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6 weeks - Vertical Slice

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PC

Overview

  • The only lyrebird left on the island which has the ability to mimic any sound is on a journey to recollect the memories and its true voice.

  • You play as a lyrebird which has the ability to record any sound in the surroundings and use them to avoid humans, solve puzzles and find the missing sound pieces in the central monument to recollect the lost voice.

Game Highlight

Initial Research

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They are most notable for their impressive ability to mimic natural and artificial sounds from their environment, and the striking beauty of the male bird's huge tail when it is fanned out in courtship display. Lyrebirds have unique plumes of neutral coloured tailfeathers and are among Australia's best-known native birds.

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About Lyre-Bird

Design Intent

To create an exploration game in which you can record the surrounding sounds in your inventory and use them to solve puzzles.

Sound Research

Possible sounds found on an island.

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Game Mechanics - Sound Reactions

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Game Mechanics - Record Sounds

  • Record different surrounding sounds and use them to solve door puzzles or distract the humans using appropriate sounds.

  • You only have 10 sound slots in your inventory, so keep the sounds as per requirement.

  • Stay away from the humans, once caught you will lose all of your sounds in the inventory.

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Movement

Record Sound

Grab items

Sprint

Select sound from UI

Gameplay

  • Explore the environment

  • Find and record sounds and unlock different parts of the island

  • Player has a sound inventory that can store upto 10 sounds

  • Use sounds to solve door puzzles

  • Save Checkpoints

  • Distract Humans using suitable sounds

  • Player restarts from the checkpoint when detected by humans

  • Collect all the missing sound pieces to finish the game

Explore the island to collect different surrounding sounds and use them to retrieve the missing sound pieces in the central podium.

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Main Goal

The Gameplay helps the children learn different onomatopoeia of surrounding sounds through the character's interactions within the game.

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Game Outcome

Courtesy: yourdictionary.com

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The puzzles in the game are placed in such a way that the player must explore a lot in search of the required sound to proceed further.

Core Loop

Game Art: Low-Poly Isometric

Vibrant colors were used to appeal to the kids.

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Inspiration

The Last Campfire is a perfect inspiration for visual aesthetics, because of its storybook-based narrative gameplay which is appealing to the younger audience.

Courtesy: The Last Campfire

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Level Design

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Checkpoints

Play the specific sound shown in the platform to save the checkpoint.

Puzzle Design

Not all sounds are easily recordable. Some require tasks like drop/snatch objects or playing the desired sound.

Acquire Sounds

Some Humans may block your path. You need to distract them using a sound as per the scenario.

Distract Humans

Explore and find sounds to solve the puzzle by playing the specific sounds.

Door Puzzles

Call out animals to the platform using their own sound.

Callout Animals

Collect Missing Sound Pieces

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First Piece

  • Callout the pig to the platform

  • Record the sound when the podium gets lowered

Second Piece

  • Callout the Elephant to the platform

  • Make the Goat sound on another platform 

Third Piece

  • Scare way the Hunter

  • Callout the Horse to the platform

  • Make the Wolf sound on another platform

  • Record the sound until the hunter gets back

Level Difficulty

Character Explorations

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In-Game Screen

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The overall response of the game was amazing, everyone really liked the game art, animations and all the sound puzzles.
The sound mechanics was something new for them to experience in an exploration game.

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Playtest & Feedback

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Full Gameplay

Key Learnings

  • Handling a Game design project on my own.

  • Scoping the content as per the duration and deadline of the project.

  • Challenging myself to design puzzles for the unique mechanics i.e. sound recording.

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©2025 by Pawan Tirpude

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