
MY OTHER GAMES

My Role
Core Mechanics | Small Concepts
Level Design | Prototype
Game Jam
Miscellaneous
13+ yrs old
Level Design / Concepts
Unity / Unreal
2 weeks each
Android / iOS
MiSync (Game Jam)
A endless runner with a twist and symmetry mechanic. Shapes rush in from both sides on a split-screen, and your goal is to keep them perfectly aligned. Tap to rotate the incoming shapes and form flawless symmetry before they collide.


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Objective - Align the incoming shapes symmetrically.
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Simple Interaction - Tap on shapes to rotate
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Endless Runner Hypercasual -High Score Driven
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Tests your reflexes in pattern recognition
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Difficulty Progrtession - Shape complexity / Buffers / Incoming Speed
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Buffers - Bubble / Louvered strips / Fence etc can be seen on either side of the split-screen.
Contra-Space (Airbus Game Jam)
A co-op action game where you and a partner control defense satellites to protect the planet from incoming debris and asteroids. One satellite shoots, the other deflects only teamwork can save the day.
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Co-op Same Device
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Controls: WASD + Ctrl (Player1) & Arrow keys + Mouse (Player2)
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Endless Runner - High Score Driven
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Theme - Collaboration
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Difficulty Progrtession - Incoming asteriod Speed
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Special Power meter - Fill the meter by destroying asteriods
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Special power breaks the monotonous gameplay to have a player's upper hand for a while.



e.g. Laser Beam attached to both satellites
Xsquad - AR Filter Game
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A game in which you play as a superhero & compete against each other in a community based on AR
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An AR Mobile game for single-player young adults set in an office scenario that encourages an immersive chair exercise experience with real-time motion mechanics where the player has to avoid the collision with the incoming obstacles.



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AR filter Mini Games
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Promotes Neck, hand exercises
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Endless Runner - High Score Driven
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Prototype Using Spark AR
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It allows quick facial and body tracking

Toxin - FPV Shooter Level Design
This abondaned factory level aims to deliver an authentic and dynamic PvP experience, blending traditional and modern elements to create a hybrid setup which allows most of the battle royale game modes. The level's design emphasizes on flow of movement and strategic gameplay.
Possible Gameplay Modes:
● Death Match
● Team Deathmatch
● Bomb Defusal
● Domination
Landmarks will help players build an inner cognitive map.


The layout of blocks was kept in a specific manner so that if the player is shot by the enemy, he will have some sense of where he was shot from. Although there might be some exploitations in terms of sightlines which can be solved through playtest.
Different levels in terms of terrain or building floors are adapted for players to act both offensive and defensive. They can hide and strategically attack or they can just run and gun with a good looped movement flow.
