X-quad
AR Filter-Based Fitness Game

In Collaboration with
Chaitanya Verma
Mayuri Meshram
Theme
Superheroes
Target Audience
20+ yrs old
Office Employees
Duration
2 Weeks
Genre
AR
Fitness Game
Tools
Spark AR
Platform
Android / iOS
About
A game in which you play as a superhero & compete against each other in a community based on AR
An AR Mobile game for single-player young adults set in an office scenario that encourages an immersive chair exercise experience with real-time motion mechanics where the player has to avoid the collision with the incoming obstacles.


Design Box Method

The Design box method helped us determine TG and the problems they are facing i.e. Office employees having back and neck problems due to prolonged sitting in the working hours.
Narrowed Down Scope

Considering all the office work scenarios, we decided to stick to the chair exercise for the gameplay.
Design Value & Ideation
Encourage the Player to perform chair exercises unknowingly through a fun AR game.
Initially we decided to provide all the exercises or stretches in the same game.

Community of Practice
After a brief study of the existing AR fitness games, we decided to split the game into mini games as per the body stretch.


Superheroes



Mini-Game Concept
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The game starts with the selection of heroes for each day of the week.
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The player/team then clears the level of the game every day, generating scores.
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The other competing player/team also does the same challenges.
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At the end of the week, the final results come through and the competition continues.

Phone Setup
Prototype using Spark AR
Spark AR studio was used to prototype this game idea.
It allows quick facial and body tracking which was useful for us to execute the required gestures for the game.
It allows the creation of AR filter games for Mobile phones.

Superhero - Razor
The player needs to use the laser shooting from their eyes to destroy the debris / Asteroids.
The number of targets increases with level progression.
On completion of the level, the player gets a score.

It encourages left-right neck movement and neck circles which help relieve tension.


Superhero - Fist Fury
The player needs to use the power fist to destroy the debris / Asteroids.
The number of targets increases with level with variety.
The number of hits varies with each target/level.
A score is generated based on the number of targets destroyed

It encourages forward / upward arm stretches


Superhero - Shockwave
The player needs to use the palm movement to destroy targets.
Closing the gap between palms generates shockwaves, which destroy the larger targets
The size of the targets varies with level/time
A score is generated on the number of targets destroyed


It encourages a back stretch called Ws & Ys.


Leaderboard
The leaderboard are divided into :
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Individual player stats
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Team stats
The leader board also reflects the weekly and daily leaders
Players will compete amongst themselves in order to stay on top which offers rewards like 5-10 min extra break, etc.

Core Loop

Playtest
The initial prototype includes basic target spawning which was random and a scoring system.
Along with the playtest, few questions were asked about the pace, difficulty, physical movements, etc
Physical movements where recorded to study the necessary speed, duration and repetition which was helpful for the next iteration.
​
Based on the first playtest of the initial prototype, we have updated the game in terms of game elements, obstacle intervals and repetitions.


Key Learnings
Dealing with the physical exercises with the Digital Game medium.
Explored the new tool (Spark AR) for Game development.
Playtesting helped us understand the necessary movements and repetitions required for a particular stretch.
Thank you for your time!
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