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X-quad

AR Filter-Based Fitness Game

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In Collaboration with

Chaitanya Verma

Mayuri Meshram

Theme
Superheroes

Target Audience
20+ yrs old
Office Employees

Duration
2 Weeks

Genre
AR
Fitness Game

Tools
Spark AR

Platform
Android / iOS

About

A game in which you play as a superhero & compete against each other in a community based on AR

 

An AR Mobile game for single-player young adults set in an office scenario that encourages an immersive chair exercise experience with real-time motion mechanics where the player has to avoid the collision with the incoming obstacles.

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Design Box Method

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The Design box method helped us determine TG and the problems they are facing i.e. Office employees having back and neck problems due to prolonged sitting in the working hours.

Narrowed Down Scope

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Considering all the office work scenarios, we decided to stick to the chair exercise for the gameplay.

Design Value & Ideation

Encourage the Player to perform chair exercises unknowingly through a fun AR game.

Initially we decided to provide all the exercises or stretches in the same game.

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Community of Practice

After a brief study of the existing AR fitness games, we decided to split the game into mini games as per the body stretch.

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Superheroes

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Mini-Game Concept

  • The game starts with the selection of heroes for each day of the week.

  • The player/team then clears the level of the game every day, generating scores.

  • The other competing player/team also does the same challenges.

  • At the end of the week, the final results come through and the competition continues. 

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Phone Setup

Prototype using Spark AR

Spark AR studio was used to prototype this game idea.

It allows quick facial and body tracking which was useful for us to execute the required gestures for the game.

It allows the creation of AR filter games for Mobile phones. 

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Superhero - Razor

The player needs to use the laser shooting from their eyes to destroy the debris / Asteroids.

The number of targets increases with level progression.

On completion of the level, the player gets a score.

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It encourages left-right neck movement and neck circles which help relieve tension.

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Superhero - Fist Fury

The player needs to use the power fist to destroy the debris / Asteroids.

The number of targets increases with level with variety.

The number of hits varies with each target/level.

A score is generated based on the number of targets destroyed

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It encourages forward / upward arm stretches

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Superhero - Shockwave

The player needs to use the palm movement to destroy targets.

Closing the gap between palms generates shockwaves, which destroy the larger targets

The size of the targets varies with level/time

A score is generated on the number of targets destroyed

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It encourages a back stretch called Ws & Ys.

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Leaderboard

The leaderboard are divided into :

  • Individual player stats

  • Team stats
     

The leader board also reflects the weekly and daily leaders
Players will compete amongst themselves in order to stay on top which offers rewards like 5-10 min extra break, etc.

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Core Loop

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Playtest

The initial prototype includes basic target spawning which was random and a scoring system.
Along with the playtest, few questions were asked about the pace, difficulty, physical movements, etc
Physical movements where recorded to study the necessary speed, duration and repetition which was helpful for the next iteration.

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Based on the first playtest of the initial prototype, we have updated the game in terms of game elements, obstacle intervals and repetitions.

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Key Learnings

Dealing with the physical exercises with the Digital Game medium.

Explored the new tool (Spark AR) for Game development.
Playtesting helped us understand the necessary movements and repetitions required for a particular stretch.



 

Thank you for your time!

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©2025 by Pawan Tirpude

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